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Bob Nystrom’s book about patterns used in game development. Available online, free of charge. If you are into game-dev, you must check it out immediately.

Hey, Game Developer!

  • Do you struggle to make your code hang together into a cohesive whole?
  • Find it harder to make changes as your codebase grows?
  • Feel like your game is a giant hairball where everything is intertwined with everything else?
  • Wonder if and how design patterns apply to games?
  • Hear things like “cache coherency” and “object pools”, but don’t know how to use them to make your game faster?

I’m here to help! I wrote this book to answer those questions. It’s a collection of patterns I found in games to make code cleaner, easier to understand, and faster.

It’s Free and Online!

This is the book I wish I had when I started making games, and I want you to have it now!

Read the book at gameprogrammingpatterns.com

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